Sophie
Cleaver

Games Programmer

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About Me

I'm Sophie Cleaver and I'm a game developer whose recently graduated with a bachelor's of Software Engineering from Media Design School!

I love working with others and am looking to further my development skills and hope you enjoy looking over my previous work! I'm super passionate about games, code and art!

I've got experience and skills in Game Design, C++, C#, Sony Console Development, Unreal Engine, OpenGL, Unity, Python, Lua, Swift, HTML & CSS

My Work

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Coffee Brakes

Four player local & online office chair jousting party game! This game was designed in a team of 6 in unity using Mirror and has been released to Steam!

I worked on the multiplayer aspects, character controller, attacking system, item system, game modes, chair, health & movement system and various other mechanics.

Store Page
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Towers Defending

Towers Defending: Attack Of The Enemies was a two week prototype for a mobile supported game, created in a team of 7 using Unity

I worked on most of the general mechanics, but particularly worked on the enemy AI, boss AI, various Towers, Enemy spawning, Tutorials & other various features

Itch page
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Long Cat

Long Cat's 2D Grapplings Parkour Platformer! This was a project made over the course of two weeks in a group of 6, created in Unity

I worked on the world design, character controller, interactible world objects, UI and various general features

Video Link
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A Siren's Call

A Siren's Call is a 2.5D exploration horror game with an Alien Isolation type AI stalking the player created in a group of 6 over one week using Unreal Engine

I worked on the entire main enemy AI, some of the player's controls and systems

Video Link
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OpenGL Demo Project

This was a solo Student Project to create a Star model with Geometry Shaders, a Triangle model with tessellation shaders, Rendering a 3D .obj & making different visual filters using frame buffers.

All of this work was done by me in OpenGL using C++

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